- Frame and resolution. The frame is what exports; it follows the project resolution set in Project Settings (the gear in the top bar: name, episode, resolution presets from HD to DCI 4K, portrait, square or custom). Changing the resolution re-frames around the center and never rescales your drawing. The canvas itself is unbounded.
- Sequences, scenes, panels, layers. A storyboard is scenes of panels; every panel has its own layers. Scenes can be grouped into sequences (Toon Boom's grouping above scenes) from the Panel tab. Camera moves belong to the scene and are keyframed on the timeline.
- Panel codes. A panel is named after its scene and its place in it —
10-1,10-2(or10-Awith letters, see Settings). Scenes are numbered 10, 20, 30 so a scene inserted between two takes an in-between name; a custom name is kept as typed. A panel can carry a custom name too, from the Panel tab. - Versions. Each storyboard keeps versions (Versions… in the card menu). Make one current, duplicate it, or extract it as a standalone board.
- Audio. Several tracks; clips on different tracks play together. Muted tracks are left out of exports.
- Image layers. Photos, files or SVG drawings become a layer of their own, transformable like strokes.
- Undo. Everything is undoable — strokes, timeline edits, camera moves, layer changes, project settings. Two-finger tap on the canvas undoes, three-finger tap redoes.